.. _Script Examples: Examples ======== A couple of examples are presented to give the reader a quick and direct overview of ntopng scripts. .. _Flow Flooders: Flow Flooders ------------- Aim of this script is to trigger an alert when an host or a network is having more than a predefined number of flows over a minute. As an host can be either the client or the server of a flow, two types of alerts are meaningful in this case, namely, a flow flood attacker alert and a flow flood victim alert. The same reasoning can be applied to networks as well. A network can either be considered a flow flood attacker or a flow flood victim, depending on whether its host are the clients or servers of the monitored flows. For the sake of this example, only flow flood victim alerts are considered for networks. This script also exposes a threshold so that it can be configured from the :ref:`Web GUI`. The threshold is configurable on an host-by-host or CIDR basis. Indeed, a threshold which is meaningful for an host is not necessarily meaningful for another host. Full script sources are available on `GitHub flow flood script page `_. The complete structure of the script is as follows: .. code:: bash flow_flood/ |-- manifest.lua |-- alert_definitions | `-- alert_flows_flood.lua `-- checks |-- host | |-- flow_flood_attacker.lua | `-- flow_flood_victim.lua `-- network `-- flow_flood_victim.lua From the file system tree, it can be seen that the script is self-contained in :code:`flow_flood`, a directory which carries a name representative for the script. The :code:`manifest.lua` (see :ref:`Manifest`) script contains basic information and description: .. code:: lua -- -- (C) 2019-20 - ntop.org -- return { title = "Flow Flood detector", description = "Detects flow flood attacks and triggers alerts", author = "ntop", dependencies = {}, } However, as this script generates alerts, :code:`alert_flows_flood.lua` is needed under :code:`alert_definitions` to tell ntopng about this. The logic stays under :code:`checks` (see :ref:`Checks`) which has two sub-directories: :code:`host` and :code:`network`, each one containing Lua files with the logic necessary to trigger the alert. ntopng will execute scripts under the :code:`host` directory on every host and scripts under the :code:`network` directory on every network. Let's have a closer look at :code:`host` s :code:flow_flood_attacker.lua`, of the scripts executed on hosts (the other Lua script are similar): .. code:: lua -- -- (C) 2019-20 - ntop.org -- local alerts_api = require("alerts_api") local alert_consts = require("alert_consts") local checks = require("checks") local script = { default_enabled = true, default_value = { -- "> 50" operator = "gt", threshold = 50, }, -- This script is only for alerts generation is_alert = true, -- See below hooks = {}, gui = { i18n_title = "entity_thresholds.flow_attacker_title", i18n_description = "entity_thresholds.flow_attacker_description", i18n_field_unit = checks.field_units.flow_sec, input_builder = "threshold_cross", field_max = 65535, field_min = 1, field_operator = "gt"; } } -- ################################################################# function script.hooks.min(params) local ff = host.getFlowFlood() local value = ff["hits.flow_flood_attacker"] or 0 -- Check if the configured threshold is crossed by the value and possibly trigger an alert alerts_api.checkThresholdAlert(params, alert_consts.alert_types.alert_flows_flood, value) end -- ################################################################# return script The first thing to observe is that the script has only one function with a predefined name :code:`script.hooks.min` which is part of the :ref:`Check Hooks` table. This name tells ntopng to call this function on every host, *every minute*. The body of the function is fairly straightforward. It access a Lua table :code:`host`, with several methods available to be called. This Lua table contains references and methods that can be called on every host of the system. As the aim of this script is to determine whether the host is a flow flooder, method :code:`host.getFlowFlood()` is called which contains flooding information. Then, a :code:`value` is read from key :code:`hits.flow_flood_attacker` of the returned table. At this point, checking whether to trigger an alert or not, depending on whether the :code:`value` is above the predefined threshold, is up to the ntopng engine. From the perspective of this script, it suffices to call method :code:`alerts_api.checkThresholdAlert`. The method takes as input some params which falls outside the scope of this example, along with the type of alert that needs to be generated, and the actual :code:`value`. That is pretty much all. The ntopng engine will evaluate :code:`value` and possibly trigger the alert. Let's now have a closer look at the :code:`local script` table, which basically contains all the necessary configuration, default values, and information to properly render a configuration page on the :ref:`Web GUI`. The table tells ntopng this script is enabled by default (:code:`default_enabled = true`) and also specify the default threshold values that should be used when no configuration has been input from the web GUI (:code:`default_value`). Then, a boolean flag :code:`is_alert = true` is used to indicate the purpose of this user script is to generate alerts. An empty :code:`hooks` table is then specified. This table is used by ntopng to determine when a certain check needs do be called. Remember the function :code:`script.hooks.min`? That actually adds the entry :code:`min` to the :code:`hooks` table so this script will be executed every minute! Finally, there is a :code:`gui` table to give ntopng instructions on how to render the configuration page of this check. Basically, a title, description and unit of measure are indicated, along with an input builder and upper and lower bounds for the input. Input builders, as it will be seen in the next section, are used by ntopng to render the configuration of the check. Log Network Traffic ------------------- This example shows how to log the traffic of a `local network`_. .. code:: bash network_monitor/ |-- manifest.lua `-- checks `-- network `-- traffic_log.lua The main structure is very similar to the `Flow Flooders` example above so it won't be discussed again. The core logic is contained into the `traffic_log.lua` script which can be seen below: .. code:: lua local checks = require("checks") require("lua_utils") local script = { -- This is a network related script category = checks.script_categories.network, -- This module is enabled by default default_enabled = true, -- No configuration needed default_value = {}, -- Hooks are defined below hooks = {}, -- No GUI defined gui = {}, } -- ################################################################# function script.hooks.min(info) print(string.format("[%s]: in=%u, out=%u, inner=%u", info.entity_info.network_key, bytesToSize(info.entity_info.ingress), bytesToSize(info.entity_info.egress), bytesToSize(info.entity_info.inner), )) end -- ################################################################# return(checks) The `script.hooks.min` hook is called by ntopng every minute for every local network. It prints into the console the local network CIDR along with the ingress, egress and inner traffic since startup. All the network information is contained into the `info` parameter. The most relevant fields are: - :code:`granularity`: how often this script is called (60 for this example) - :code:`alert_entity`: the alert entity, can be passed to the alerts API to trigger alerts - :code:`entity_info`: information about the network, see below for details - :code:`check_config`: the current configuration of this check The current network status is available into the `info.entity_info` field. Here are reported the most important fields: .. code:: network_key string fe80::3252:cbff:fe6c:9c1b/64 inner number 0 broadcast table broadcast.inner number 0 broadcast.egress number 0 broadcast.ingress number 0 egress number 19661 num_hosts number 5 ingress number 0 throughput_bps number 35.692886352539 engaged_alerts number 0 In particular: - :code:`network_key`: the local network CIDR - :code:`inner`: inner traffic value of the network since startup - :code:`ingress`: ingress traffic value of the network since startup - :code:`egress`: egress traffic value of the network since startup - :code:`broadcast`: a table which contains `inner`, `egress` and `ingress` counters values for the broadcast traffic - :code:`num_hosts`: number of active hosts of the network - :code:`throughput_bps`: the current cumulative througput of the traffic of the network. - :code:`engaged_alerts`: the currently engaged alerts of the network A straightforward modification to the above script is to retrieve the last minute ingress/egress/inner bytes instead of the startup values. This can be easily accomplished by using the `network_delta_val` function: .. code:: lua local egress_delta_bytes = alerts_api.network_delta_val("egress_delta", info.granularity, info.entity_info.egress) The `egress_delta` identifier is a unique key that ntopng uses to hold the values in subsequent calls to the function. The current network id is automatically retrieved by ntopng. The granularity parameter is needed to differentiate between different granularities. The last parameter, `info.entity_info.egress`, specifies the current value. ntopng calculates the delta between this value and the previous one, which is stored into the `egress_delta_bytes` variable. .. _`local network`: ../basic_concepts/hosts.html#local-hosts SNMP Topology Changed --------------------- The full script source is available at the `GitHub SNMP topology change page `_. The script requires the ntopng Enterprise M license in order to be run. The complete structure of the script is as follows: .. code:: bash snmp_topology_change/ |-- manifest.lua |-- alert_definitions | `-- alert_snmp_topology_changed.lua `-- checks `-- snmp_device `-- lldp_topology_changed.lua This script uses the `LLDP `_ information that ntopng has collected to determine changes in the SNMP network topology. When a new link is added or an old link is removed, the `alert_snmp_topology_changed` alert is generated. Here is an analysis of the check reponsible for the alert generation. .. code:: lua local script = { category = checks.script_categories.network, hooks = {}, default_enabled = false, gui = { i18n_title = "snmp.lldp_topology_changed_title", i18n_description = "snmp.lldp_topology_changed_description", }, } -- ################################################################# function script.setup() return(ntop.isEnterpriseM()) end -- ################################################################# local function storeTopologyChangedAlert(info, arc, nodes, subtype) local parts = split(arc, "@") if(#parts == 2) then alerts_api.store( info.alert_entity, { alert_type = alert_consts.alert_types.alert_snmp_topology_changed, alert_subtype = subtype, alert_severity = alert_consts.alert_severities.warning, alert_granularity = info.granularity, alert_type_params = { node1 = parts[1], ip1 = nodes[parts[1]], node2 = parts[2], ip2 = nodes[parts[2]], }, }) end end -- ################################################################# function script.hooks.snmpDevice(device_ip, info) local arcs_key = "ntopng.cache.snmp_topology_arcs_monitor." .. device_ip local old_arcs = ntop.getPref(arcs_key) if not isEmptyString(old_arcs) then old_arcs = json.decode(old_arcs) or {} else old_arcs = {} end local nodes, arcs = snmp_utils.snmp_load_devices_topology(device_ip) local is_first_run = table.empty(old_arcs) local new_arcs = {} for arc in pairs(arcs) do if(not is_first_run) then if(not old_arcs[arc]) then storeTopologyChangedAlert(info, arc, nodes, "arc_added") else old_arcs[arc] = nil end end new_arcs[arc] = true end for arc in pairs(old_arcs) do storeTopologyChangedAlert(info, arc, nodes, "arc_removed") end ntop.setPref(arcs_key, json.encode(new_arcs)) end -- ################################################################ return script Here is a description of the general structure: - :code:`script.category` the category for this script is `network` - :code:`script.default_enabled` the script is disabled by default - :code:`script.gui` defines the essential metadata, necessary to print the configuration into the GUI - :code:`script.setup`: this returns false if the Enterprise M edition is not available, disabling the script - :code:`script.hooks.snmpDevice`: defines the hook to be called after ntopng has processed a specific SNMP device. The `device_ip` contains the IP address of the SNMP device, whereas the `info` field contains some computed information on the device (use `tprint(info)` to get a list of fields). See below for a detailed description of this example. - :code:`storeTopologyChangedAlert`: this function is responsible for the alert triggering part. The `script.hooks.snmpDevice` function uses the `snmp_utils.snmp_load_devices_topology` function to retrieve the latest LLDP information for the current SNMP device. The function returns a list of nodes and arcs involved in this particular SNMP device topology. The `nodes` are Lua tables which maps `node_name` -> `node_ip`, for example: .. code:: lua table AccessSW-1 string 172.16.24.1 NetworkSpine-2 string 172.16.23.1 The `arcs` are Lua tables which contains links information between the SNMP device and other devices. Here is an example: .. code:: lua table AccessSW-1@NetworkSpine-2 table AccessSW-1@NetworkSpine-2.1 number 25151496709 AccessSW-1@NetworkSpine-2.2 string 2111493 The above information can be interpreted as: - Exists a link between `AccessSW-1` and `NetworkSpine-2` - `AccessSW-1` is connected to `NetworkSpine-2` via the interface with index `2111493` - The total traffic registered from `AccessSW-1` to `NetworkSpine-2` is 25151496709 bytes The check keeps track of the old arcs by storing them into the Redis key `ntopng.cache.snmp_topology_arcs_monitor.`. By comparing the old registered arcs with the new ones it can determine if an arc was removed or added.