Introducing Lua-based Host and Flow Behavioural Checks
With ntopng version 5 we have migrated performance sensitive sections of the ntopng engine from Lua to C++. This has enabled ntopng to scale up nicely while reducing resource needs such as CPU and memory. The drawback is that writing behavioural checks in C++ is not something that everyone can do. For this reason we are introducing two (one for Flows and the other for Hosts) behavioural checks that enable the check logic to be written in Lua. In order not to jeopardise the ntopng v5 performance, these checks are …